Uses of Package
edu.cnu.mdi.sim
Packages that use edu.cnu.mdi.sim
Package
Description
UI-independent simulation lifecycle abstractions and a background execution
engine whose listener callbacks are delivered on the Swing event thread.
Generic, maximization-oriented genetic-algorithm contracts and simulation
support.
Generic simulated annealing for minimizing finite-valued energy functions.
Typed one-shot background execution built on MDI's simulation engine.
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Classes in edu.cnu.mdi.sim used by edu.cnu.mdi.simClassDescriptionDescribes why a
SimulationEnginereached a terminal state.Immutable progress payload for progress updates delivered toSimulationListener.Computation plugin forSimulationEngine.Context object shared with the simulation.A state-machine-driven simulation engine that runs computation on a dedicated background thread and delivers all UI callbacks on the Swing/AWT Event Dispatch Thread (EDT).Configuration forSimulationEngine.Listener interface for simulation lifecycle, state, UI refresh, and progress events.Simulation engine states. -
Classes in edu.cnu.mdi.sim used by edu.cnu.mdi.sim.demo.networkClassDescriptionConvenience interface for any object that *hosts* a
SimulationEngine.Immutable progress payload for progress updates delivered toSimulationListener.Computation plugin forSimulationEngine.Context object shared with the simulation.A state-machine-driven simulation engine that runs computation on a dedicated background thread and delivers all UI callbacks on the Swing/AWT Event Dispatch Thread (EDT).Listener interface for simulation lifecycle, state, UI refresh, and progress events.Simulation engine states. -
Classes in edu.cnu.mdi.sim used by edu.cnu.mdi.sim.gaClassDescriptionImmutable progress payload for progress updates delivered to
SimulationListener.Computation plugin forSimulationEngine.Context object shared with the simulation.A state-machine-driven simulation engine that runs computation on a dedicated background thread and delivers all UI callbacks on the Swing/AWT Event Dispatch Thread (EDT). -
Classes in edu.cnu.mdi.sim used by edu.cnu.mdi.sim.ga.triimageClassDescriptionConvenience interface for any object that *hosts* a
SimulationEngine.Context object shared with the simulation.Listener interface for simulation lifecycle, state, UI refresh, and progress events.Simulation engine states. -
Classes in edu.cnu.mdi.sim used by edu.cnu.mdi.sim.simannealClassDescriptionImmutable progress payload for progress updates delivered to
SimulationListener.Computation plugin forSimulationEngine.Context object shared with the simulation.A state-machine-driven simulation engine that runs computation on a dedicated background thread and delivers all UI callbacks on the Swing/AWT Event Dispatch Thread (EDT). -
Classes in edu.cnu.mdi.sim used by edu.cnu.mdi.sim.simanneal.tspdemoClassDescriptionConvenience interface for any object that *hosts* a
SimulationEngine.Immutable progress payload for progress updates delivered toSimulationListener.Context object shared with the simulation.Listener interface for simulation lifecycle, state, UI refresh, and progress events.Simulation engine states. -
Classes in edu.cnu.mdi.sim used by edu.cnu.mdi.sim.taskClassDescriptionDescribes why a
SimulationEnginereached a terminal state.Immutable progress payload for progress updates delivered toSimulationListener.A state-machine-driven simulation engine that runs computation on a dedicated background thread and delivers all UI callbacks on the Swing/AWT Event Dispatch Thread (EDT).Configuration forSimulationEngine.Simulation engine states. -
Classes in edu.cnu.mdi.sim used by edu.cnu.mdi.sim.uiClassDescriptionDescribes why a
SimulationEnginereached a terminal state.Convenience interface for any object that *hosts* aSimulationEngine.Immutable progress payload for progress updates delivered toSimulationListener.Computation plugin forSimulationEngine.Context object shared with the simulation.A state-machine-driven simulation engine that runs computation on a dedicated background thread and delivers all UI callbacks on the Swing/AWT Event Dispatch Thread (EDT).Configuration forSimulationEngine.Listener interface for simulation lifecycle, state, UI refresh, and progress events.Simulation engine states.