Uses of Class
edu.cnu.mdi.mdi3D.panel.TextRendering3D.Style
Packages that use TextRendering3D.Style
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Uses of TextRendering3D.Style in edu.cnu.mdi.mdi3D.panel
Methods in edu.cnu.mdi.mdi3D.panel that return TextRendering3D.StyleModifier and TypeMethodDescriptionstatic TextRendering3D.StyleTextRendering3D.Style.axisTitle()static TextRendering3D.StyleTextRendering3D.Style.label()static TextRendering3D.StyleTextRendering3D.Style.tickLabel()Methods in edu.cnu.mdi.mdi3D.panel with parameters of type TextRendering3D.StyleModifier and TypeMethodDescriptionbooleanTextRendering3D.drawProjected(String text, float winX, float winY, float winZ, int dx, int dy, TextRendering3D.Anchor anchor, TextRendering3D.Style style) Draw text at already-projected window coordinates.voidTextRendering3D.drawScreen(String text, int x, int y, TextRendering3D.Style style) Draw text directly in screen space.booleanTextRendering3D.drawWorld(Panel3D panel3D, com.jogamp.opengl.GL2 gl, String text, float x, float y, float z, int dx, int dy, TextRendering3D.Anchor anchor, TextRendering3D.Style style) Draw text attached to a 3D world coordinate.booleanTextRendering3D.drawWorldOneShot(Panel3D panel3D, com.jogamp.opengl.GLAutoDrawable drawable, com.jogamp.opengl.GL2 gl, String text, float x, float y, float z, int dx, int dy, TextRendering3D.Anchor anchor, TextRendering3D.Style style) Convenience one-shot method for drawing a single world-attached label.