Uses of Enum Class
edu.cnu.mdi.mdi3D.panel.TextRendering3D.Anchor
Packages that use TextRendering3D.Anchor
-
Uses of TextRendering3D.Anchor in edu.cnu.mdi.mdi3D.panel
Methods in edu.cnu.mdi.mdi3D.panel that return TextRendering3D.AnchorModifier and TypeMethodDescriptionstatic TextRendering3D.AnchorReturns the enum constant of this class with the specified name.static TextRendering3D.Anchor[]TextRendering3D.Anchor.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in edu.cnu.mdi.mdi3D.panel with parameters of type TextRendering3D.AnchorModifier and TypeMethodDescriptionbooleanTextRendering3D.drawProjected(String text, float winX, float winY, float winZ, int dx, int dy, TextRendering3D.Anchor anchor, TextRendering3D.Style style) Draw text at already-projected window coordinates.booleanTextRendering3D.drawWorld(Panel3D panel3D, com.jogamp.opengl.GL2 gl, String text, float x, float y, float z, int dx, int dy, TextRendering3D.Anchor anchor, TextRendering3D.Style style) Draw text attached to a 3D world coordinate.booleanTextRendering3D.drawWorldOneShot(Panel3D panel3D, com.jogamp.opengl.GLAutoDrawable drawable, com.jogamp.opengl.GL2 gl, String text, float x, float y, float z, int dx, int dy, TextRendering3D.Anchor anchor, TextRendering3D.Style style) Convenience one-shot method for drawing a single world-attached label.